Showing posts with label MDLDecompiler. Show all posts
Showing posts with label MDLDecompiler. Show all posts

Saturday, June 27, 2009

Importing Half-Life 2 models to 3DS Max

importing



Whether you want to create your own models to use in-game or wish to make animations using the in-game models, it will become essential to import the models from the game into 3DS Max. To accomplish this, you'll need a number of programs and plugins: