A while ago I created the TF2 machinima movie Engination, the purpose of the movie at first was to create an Engineer frag/machinima movie, but it turned out to be only machinima. During the later stages of the project, I got into some 3D work and learnt that the Team Fortress 2 models could be imported to 3DS Max. However, I only ended up doing a minor part for the credits with 3DS Max, but saw the potential it had. Watch the movie here.
Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Thursday, July 2, 2009
Disco Inferno - 3DS MAX generated TF2 movie
A while ago I created the TF2 machinima movie Engination, the purpose of the movie at first was to create an Engineer frag/machinima movie, but it turned out to be only machinima. During the later stages of the project, I got into some 3D work and learnt that the Team Fortress 2 models could be imported to 3DS Max. However, I only ended up doing a minor part for the credits with 3DS Max, but saw the potential it had. Watch the movie here.
Labels:
3DS Max,
disco inferno,
machinima,
Movies,
pyro,
team fortress 2,
tf2
Saturday, June 27, 2009
Importing Half-Life 2 models to 3DS Max
Whether you want to create your own models to use in-game or wish to make animations using the in-game models, it will become essential to import the models from the game into 3DS Max. To accomplish this, you'll need a number of programs and plugins:
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