Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Thursday, July 2, 2009

Disco Inferno - 3DS MAX generated TF2 movie

Disco Inferno

A while ago I created the TF2 machinima movie Engination, the purpose of the movie at first was to create an Engineer frag/machinima movie, but it turned out to be only machinima. During the later stages of the project, I got into some 3D work and learnt that the Team Fortress 2 models could be imported to 3DS Max. However, I only ended up doing a minor part for the credits with 3DS Max, but saw the potential it had. Watch the movie here.

Saturday, June 27, 2009

Importing Half-Life 2 models to 3DS Max

importing



Whether you want to create your own models to use in-game or wish to make animations using the in-game models, it will become essential to import the models from the game into 3DS Max. To accomplish this, you'll need a number of programs and plugins: